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	<title>Arash Payan &#124; Blog &#187; Uncategorized</title>
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		<title>The price of Jabeh</title>
		<link>http://arashpayan.com/blog/2009/04/16/the-price-of-jabeh/</link>
		<comments>http://arashpayan.com/blog/2009/04/16/the-price-of-jabeh/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 22:39:55 +0000</pubDate>
		<dc:creator>arash</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[jabeh]]></category>

		<guid isPermaLink="false">http://arashpayan.com/blog/?p=111</guid>
		<description><![CDATA[I&#8217;ve received a few emails about the price of Jabeh on the app store, so here&#8217;s my reply to all of them. :-) I understand that Jabeh is more expensive than the alternatives out there, but I think the quality of the app and the puzzles more than make up for the difference. The quality [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve received a few emails about the price of <a href="http://itunes.com/app/Jabeh">Jabeh</a> on the app store, so here&#8217;s my reply to all of them. :-)</p>
<p>I understand that Jabeh is more expensive than the alternatives out there, but I think the quality of the app and the puzzles more than make up for the difference. The quality of the programming, music and graphics speak for themselves, so I&#8217;ll leave that be. With respect to the puzzles, the puzzles in the other apps are very poorly made (probably generated from a poor algorithm), and as a result they&#8217;re just not that fun to play. Granted there are 1000+ of them, but the easy puzzles are insultingly easy (3+ zero rows/columns in an easy puzzle?? c&#8217;mon!) and the more difficult puzzles require outright guessing, which is not Shinro anymore.</p>
<p>All the puzzles in Jabeh are hand made, so every little twist in a puzzle is something that my friend (and sometimes I) has thought through and thought the player would enjoy. Additionally, you never have to guess to solve a puzzle. You just need to break out those skills of deduction to figure it out. :-)</p>
<p>Not that I haven&#8217;t considered lowering the price of Jabeh. When I first launched Jabeh, it was only $1.99, and it didn&#8217;t really catch on. So I lowered it to $.99 in hopes of it picking up steam, and still nothing. I raised the price up to $2.99, then to $4.99 where it is now, and demand tapered off only very slightly. It seems most of the people who are interested in a high quality puzzle app are fine with paying $4.99, if it means they get to play it in a beautiful interface with great content. The $2 difference in price isn&#8217;t worth the frustration of dealing with an inferior app.</p>
<p>I guess my point in this is that if my app would have picked up and rocketed to the top of the charts at $.99, I would have gladly left it there for all to enjoy and for me to make my profit in volume. Since that&#8217;s not that case, I&#8217;m fine with leaving it at $4.99 so I at least make some cash to make updating the puzzles and the game worth it (because at $.99, I would have stopped a LONG time ago).</p>
<p>Now, I&#8217;d like to throw down the gauntlet here; if people can generate enough buzz about Jabeh to make it start climbing the app store rankings, I&#8217;ll gladly return the favor by lowering the price. I&#8217;ll start with a modest goal of getting Jabeh into the top 100 of the board games category, and if that happens I&#8217;ll lower the price to $3.99.</p>
<p>Also, if you&#8217;d like to check out a very interesting post on iPhone app pricing from another developer, this <a href="http://majicjungle.com/blog/?p=66">piece by David Frampton</a> is well worth a read.</p>
<p>BTW, I&#8217;d like to thank all the Jabeh players for supporting my app, and I hope you guys continue to enjoy all the puzzle updates. And don&#8217;t worry, I haven&#8217;t forgotten about those feature requests (work has just been getting in the way).</p>
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