Introducing APTokenField

April 1st, 2012 Comments off

Working on Line2, I wanted to emulate the message composition screen Apple uses in iMessage and in the MFMailComposeViewController class. Specifically, I wanted to emulate the ‘To:’ field so I could use it in the SMS message composition screen in Line2. At the time, the only option that met the need was TTPickerTextField (part of Three20). I finally bit the bullet and integrated it into Line2, but it had some drawbacks, the biggest being that you have to integrate all of Three20 to use it.

After awhile, I got an itch to remove my dependency on Three20, so I wrote APTokenField. A lightweight, stand-alone implementation of the TTPickerTextField functionality. First some pictures to show what it’s capable of:

APTokenField screen shot 1

APTokenField as used in its sample app

APTokenField screen shot 2

APTokenField as used in Line2

Let’s take a look at the available features:

  • You can specify a text label to be displayed on the left side of the token field.
  • You can specify a custom rightView, that does whatever you want it to do. Just set the rightView‘s bounds and assign it to the APTokenField’s rightView property
  • Support for multiple lines of tokens. Even when the number of tokens is large, the view scrolls up to let the user see the result set.
  • Easy to use in your parent view’s layout. No need to mess around with UIScrollViews. Just add it to your view hierarchy and set it’s frame to whatever size you want. The table of results will automatically hide when there are no results, and it will take up whatever area is available in the frame.
  • Everything is contained in two source files. No images required.

If you wanna jump right into it, head over to the APTokenField github page and clone away. Otherwise, here’s a brief tutorial to start using it.

  1. Add APTokenField.h and APTokenField.m to your project
  2. Add the QuartzCore and CoreGraphics frameworks to your project

Let’s take a look at the project in the APTokenField repo. It contains a controller (APTokenFieldController) and a data source (AmericanStatesDataSource).

The data source conforms to the APTokenFieldDataSource protocol, which lets the user search the 50 American states and add them to the field by tapping a result. The meat of this class happens in the four required methods, which search and return values from the array of American states. As the user types characters into text field, the -(void)tokenField:searchQuery method will be called with the current text. It’s up to you to decide how to implement your search, but for this simple example we just check if the search text exists in the name of any of the states, and if it does, the matching state gets placed into the results array. The table of results gets updated automatically in the UI, and you don’t have to make any complicated callbacks when you’re done (I’m looking at you Three20).

If you want to get feedback on when the user adds and removes tokens, you can implement the APTokenFieldDelegate protocol. If you wanna use a custom UITableViewCell for the results, take a look at the optional methods in the APTokenFieldDataSource protocol.

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Categories: iPhone, Open Source Tags:

Presenting, Appirater

September 7th, 2009 16 comments

Like most developers, I’m not thrilled with the way the App Store presents my apps. There are several problems, but in particular, I really don’t like the user review system. It’s biased towards bad reviews, and that ends up hurting sales (there are odd exceptions to this). The only time a user is reminded or asked to rate an app is when you delete it, and you probably don’t care for the app if you’re deleting it. In comparison to the unhappy user, the satisfied user rarely takes the time to review your app. Which leaves you with crummy reviews from uninformed users hurting sales of your app.

If Apple would allow developers to respond to reviews, or more easily challenge the validity of a review, this would be no big deal. But I don’t have any hopes of Apple wising up and fixing anything, so I’m left trying to get more positive reviews of my apps to drown out the negatives ones.

The goal of Appirater is to encourage your satisfied user’s to rate your app. To use it, place the Appirater code into your project, and add the following code in your app’s delegate class.

// import the Appirater class
#import “Appirater.h”

@implementationMyAppDelegate- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// all your app’s startup code
    // …

// call the Appirater class
    [Appirater appLaunched];return YES;


Finally, open up Appirater.h and change the APPIRATER_APP_ID to your apps software id. You can also change the other #defines, for a more customized reminder message and buttons, but the default should suffice for most apps.

Now every time the user launches your app, Appirater will see if they’ve used the app for 30 days and launched it at least 15 times. If they have, they’ll be asked to rate the app, and then be taken to your app’s review page in the App Store. If you release a new version of your app, Appirater will again wait until the new version has been used 15 times for 30 days and then prompt the user again for another review. Optionally, you can adjust the days to wait and the launch number by changing DAYS_UNTIL_PROMPT and LAUNCHES_UNTIL_PROMPT in Appirater.h.

Appirater as used in Prayer Book app


BTW, if you like Appirater, please consider checking out my game, Jabeh or the lite version of it.

UPDATE: Ivan Nikitin has made a MonoTouch port of Appirater.

t-zones is even easier to setup now

May 11th, 2009 9 comments

After restoring a family member’s iPhone that was acting up, I began setting up t-zones for them, but couldn’t find the t-zones hack in the BigBoss repository. After some experimenting, I soon realized that none of the proxy configuration work is required anymore either. Setting up t-zones on your iPhone is now an easy 3 step process:

  1. Go to Settings->General->Network->Cellular Data Network
  2. Type for the APN (leave the username and password) blank
  3. There’s no step 3!

That’s all there is to it. YouTube even works over t-zones now.

BTW, if you’re a long time T-Mobile customer, you can call in right now and ask about the loyal customer plan. If you’ve been with them long enough, you can have a plan which gives you unlimited minutes for only $50 a month.

Categories: iPhone, Tutorials Tags: ,

The price of Jabeh

April 16th, 2009 4 comments

I’ve received a few emails about the price of Jabeh on the app store, so here’s my reply to all of them. :-)

I understand that Jabeh is more expensive than the alternatives out there, but I think the quality of the app and the puzzles more than make up for the difference. The quality of the programming, music and graphics speak for themselves, so I’ll leave that be. With respect to the puzzles, the puzzles in the other apps are very poorly made (probably generated from a poor algorithm), and as a result they’re just not that fun to play. Granted there are 1000+ of them, but the easy puzzles are insultingly easy (3+ zero rows/columns in an easy puzzle?? c’mon!) and the more difficult puzzles require outright guessing, which is not Shinro anymore.

All the puzzles in Jabeh are hand made, so every little twist in a puzzle is something that my friend (and sometimes I) has thought through and thought the player would enjoy. Additionally, you never have to guess to solve a puzzle. You just need to break out those skills of deduction to figure it out. :-)

Not that I haven’t considered lowering the price of Jabeh. When I first launched Jabeh, it was only $1.99, and it didn’t really catch on. So I lowered it to $.99 in hopes of it picking up steam, and still nothing. I raised the price up to $2.99, then to $4.99 where it is now, and demand tapered off only very slightly. It seems most of the people who are interested in a high quality puzzle app are fine with paying $4.99, if it means they get to play it in a beautiful interface with great content. The $2 difference in price isn’t worth the frustration of dealing with an inferior app.

I guess my point in this is that if my app would have picked up and rocketed to the top of the charts at $.99, I would have gladly left it there for all to enjoy and for me to make my profit in volume. Since that’s not that case, I’m fine with leaving it at $4.99 so I at least make some cash to make updating the puzzles and the game worth it (because at $.99, I would have stopped a LONG time ago).

Now, I’d like to throw down the gauntlet here; if people can generate enough buzz about Jabeh to make it start climbing the app store rankings, I’ll gladly return the favor by lowering the price. I’ll start with a modest goal of getting Jabeh into the top 100 of the board games category, and if that happens I’ll lower the price to $3.99.

Also, if you’d like to check out a very interesting post on iPhone app pricing from another developer, this piece by David Frampton is well worth a read.

BTW, I’d like to thank all the Jabeh players for supporting my app, and I hope you guys continue to enjoy all the puzzle updates. And don’t worry, I haven’t forgotten about those feature requests (work has just been getting in the way).

Categories: Uncategorized Tags: ,

Jabeh: Puzzle Game for iPhone and iPod Touch

February 25th, 2009 Comments off

The project that I’ve been working on for the past couple months has finally come to fruition, and is available for purchase on the iTunes App Store.

Jabeh is a puzzle game where you search for 12 hidden stones on a board. Arrows on the board point in the direction of one or more stones, and the column and row numbers show how many stones are in the respective column and row. Using deduction you can figure out where the stones can’t be in order to ultimately find out where all 12 stones are. While you’re playing the game, some light music plays in the background (which you can download for free from the Jabeh website), and when you solve the puzzle you’re rewarded with one of the beautiful pieces of art created exclusively for Jabeh.

You can get Jabeh now for $4.99 or download Jabeh Lite for free if you wanna try before you buy.

Categories: iPhone Tags: , ,

On App Store Download Statistics

January 15th, 2009 Comments off

It seems that nobody wants to release statistics about how their apps are doing on the iTunes App Store, yet a lot of people want to know how well various apps are doing. I’ve seen a couple of examples of income and download numbers, but I’d still like to see more. So, I’m putting my money where my mouth is and publishing the download statistics for my first app, Prayer Book.

For some background about the app, you may want to check out my earlier post. After submitting Prayer Book to Apple on September 24th, they approved it for sale on October 2nd. It was immediately placed on the App Store, but it was never at the top of the recently released apps list, because I had set the release date to be September 24th. It wasn’t until 3 months later that I learned that your order in the App Store has nothing to do with the date Apple approves your app.

Prayer Book Monthly Download Stats

Up until the writing this post, there have been 9,448 downloads of Prayer Book, with an average of 91 downloads a day. Not bad I think. December was a particularly interesting month, so I’ll share some more detailed numbers there.

Prayer Book December Downloads

December was shaping up to be a pretty regular month, and then on the 22nd, there was a spike to 118 downloads, then a drop, and then another spike that lasted from the 25th-29th.

I only have data up to the 13th of January included in the monthly table above, but that’s already further ahead in downloads than the same time in December (941 downloads from December 1-13). Granted, December will probably still be better than January because of the Christmas activity.

Have any links to download numbers for other apps? Please share them in the comments. :-)

APXML: NSXMLDocument ‘substitute’ for iPhone/iPod Touch

January 14th, 2009 3 comments

After spending some time working on Jabeh, my latest creation for iPhone/iPod Touch, I’m taking some time to dump a little learned knowledge into my blog.

In my first app, my XML needs weren’t that great, so putting up with the lack of NSXMLDocument in the iPhone SDK was not a big deal. However, in Jabeh I was changing the XML format so often and using so much of it for my network communication creating delegates for NSXMLParser quickly became a huge time sink. After a little hacking, I came up with APXML to solve my DOM problem. It’s not a perfect implementation of the W3C XML 1.0 standard, but it’s close enough for a lot of usage. One particular shortcoming is its lack of support for namespaces but maybe somebody else can add that support. If you just want to jump in and start using it (LGPL license), you can get the code from github:

Most of my XML manipulation experience has been with various Java libraries (org.w3c.dom interface, JDOM and XOM), and the only one that I enjoyed using was XOM, because of its simplicity and licensing. Almost all of my design decisions were based on how XOM does things.

Let’s say we want to represent the following XML document in memory using APXML:

    <book id="1" author="Michael Pollan">The Omnivore’s Dilemma</book>
    <book id="2" author="Foley, van Dam, Feiner, Hughes">Computer Graphics: Principles and Practices</book>

In code, we do the following:

#import "APXML.h"

@implementation AppDelegate

– (void)applicationDidFinishLaunching:(UIApplication *)application {
    // create the document with it’s root element
    APDocument *doc = [[APDocument alloc] initWithRootElement:[APElement elementWithName:@"books"]];
    APElement *rootElement = [doc rootElement]; // retrieves same element we created the line above
    // create the first book entry (The Omnivore’s Dilemma)
    APElement *book1 = [APElement elementWithName:@"book"];
    [book1 addAttributeNamed:@"id" withValue:@"1"];
    [book1 addAttributeNamed:@"author" withValue:@"Michael Pollan"];
    [book1 appendValue:@"The Omnivore’s Dilemma"];
    [rootElement addChild:book1];
    // create the second book entry (Computer Graphics)
    APElement *book2 = [APElement elementWithName:@"book"];
    [book2 addAttributeNamed:@"id" withValue:@"2"];
    [book2 addAttributeNamed:@"author" withValue:@"Foley, van Dam, Feiner, Hughes"];
    [rootElement addChild:book2];


And if we want to convert the document to an NSString*, we use one of the two methods in APDocument:

    // converts the xml to a compact string with no newlines or tabs (good for production)
    NSString *xml = [doc xml];


    // converts the xml to an easy to read string with newlines and tabs (good for debugging)
    NSString *prettyXML = [doc prettyXML];

Often times when I’m working with XML, I like to see what the current element contains, so for added convenience, you can obtain an XML string containing the element you’re working with, its attributes and all its children directly from the APElement by calling one of two methods:

- (NSString*)prettyXML:(int)tabs;
– (NSString*)xml;

Now for the best part of the library, which is the ability to read in XML and represent it in APXML. All you have to execute is one simple line:

    APDocument *doc = [APDocument documentWithXMLString:xmlString];

Hopefully this will be helpful to other developers out there. I may post another article soon if anybody has some questions.

UPDATE Sep 5, 2009: Here’s an example that demonstrates traversing the XML document.

    APElement *rootElement = [doc rootElement];
    NSLog(@"Root Element Name: %@",;
    // get all the child elements (each book)
    NSArray *childElements = [rootElement childElements];
    for (APElement *child in childElements)
        // returns the tag name
        NSLog(@"Child Name: %@",;
        // reads the attribute named ‘author’
        NSLog(@"Author: %@", [child valueForAttributeNamed:@"author"]);
        // returns the text content of the element
        NSLog(@"Title: %@", [child value]);

In the console you’ll see (I’ve removed the NSLog markup):

Root Element Name: books
Child Name: book
Author: Michael Pollan
Title: The Omnivore’s Dilemma
Child Name: book
Author: Foley, van Dam, Feiner, Hughes
Title: Computer Graphics: Principles and Practices

Prayer Book for iPhone and iPod Touch

October 2nd, 2008 13 comments

My first iPhone app has just been posted to the iTunes app store. It’s called Prayer Book and it contains 231 English prayers from the Writings of the Bahá’í Faith. They’re organized by categories and you can bookmark your favorite prayers for easy access as well. I’ll be updating the program over time with new features and prayer translations, and eventually I’d like to have all the Writings of the Bahá’í Faith in there.

It’s available for free on the iTunes store, so go ahead and take it for a spin.

T-Zones on iPhone 2.0

July 26th, 2008 8 comments

If you’re trying to get T-Zones working on the iPhone 2.0 software, you don’t need to follow the old manual way of doing it. Just go into Cydia and search for ‘TZones Hack’ (without the quotes) and install the BigBoss tweak that comes up. Restart your phone, and you’re good to go.

As usual, the YouTube app still won’t work with this hack.

Categories: iPhone, Tutorials Tags: ,

FileTree update (v1.1)

June 4th, 2008 Comments off

I recently received an email from Ryan McFall that he is using FileTree, and he noticed that the FileTree doesn’t actually display everything accurately on Windows. The shortcoming was in the fact that Windows explorer displays all directories first before displaying files in a tree. He fixed the problem, and kindly sent the changes back to me for posting on the website github.

I hope this makes FileTree useful for many more people.

Categories: Open Source Tags: , ,